//

//  Position.h
//  SVTC
//
//  Created by USoft on 3/21/14.
//
//

#ifndef POSITION_H
#define POSITION_H
//MENU SCENE

//GAME SCENE
#define GROUND_Y 30
#define ATM_X 480
#define ATM_Y 140
#define HEADER_Y 100

//CHARACTER LAYER
#define INFORMATION_TAB_X 220
#define INFORMATION_TAB_Y 410

#endif
